
Tower Defense game
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Project Type: Game
Date: 01/10/2021
Software Used: Unity
Language used: C#
Role: Developer
Teamsize: 1 Dev
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Status: Finished
This was the first project for school I made on my own and I am glad with how it turned out. Although hard-coding might not be exactly what I specialize in I think this was a great challenge and I got to flex a bit of my creative skills by giving my game a nice theme of Summer and Winter with equally fitting enemies for said theme.
The game
Of course it's a simple Tower Defense game but due to the lack of time the project gave I did not finish it completely so instead I gave it a fun twist where the towers are randomized whenever you place them.
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Here you can see that I used to have multiple designs for towers and tower upgrades too but like mentioned before lack of given time got to everyone.
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The cannon does medium speed with decent damage at medium
The balista does slow speed with high damage at long range
The laser gunner does high speed with low damage and low range
The infernal tower does periodic ticks that deal damage
The mystic tower slows the enemies, also dealing periodic (but less powerful) ticks
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Each tower shoots in their own unique way and have their own values and effects when put in action. With the goal being that you survive the onslaught of "evil snowflakes" and Winters call.