

Shader Playground
The Shader Playground is a Unity project of mine that was first used to try and work on a water shader. However after growing more interested in making shaders, particle effects and VFX it is now a place where I leave all the side projects that I make in my spare time. You can almost call it somewhat of an art exhibit of many effects and materials alike.
​
Below are a couple of my proudest projects put on display
If there was ever a project that I had to use to describe who I am and what I enjoy doing I would no doubt pick this one. It does not only show my expertise in making shader projects like this it also shows a time capsule of how I went from making simple little visual effects using the Unity particle effect system to someone who has been slowly growing his knowledge in much more technical effects involving more complicated methods to make. Even though this skill did not come much of value in our smaller projects which had deadline of eight to ten weeks and little room for finer details, I still studied in what I enjoyed.
​
The ones on display right here are my Blackhole effect which consisted of two two shaders, a VFX effect and a Unity particle system for extra flair
​
Below a water shader which ended up taking the most time. It was my first introduction to the usage of normal maps and having a more structured layout of my graph.
​
Finally we have a VFX effect in the shape of lightning. Made out of a particle string with multiple contact points that can be moved individually.





