
A short bit about me
I am 19 years old at the time of writing this and still live with my family consisting of my mother, father, sister and dog. At the current state I do not have a secondary job but I am planning on filling my schedule up with work, driving classes and weekly workouts.
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I like to play games and socialize with my friends outside or online depending on the occasion and sometimes tinker around a bit with my small side projects.
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(See the Shader Playground page for more on that)

What am I like
I am quite social. Although sometimes I work alone I would never turn down the oppertunity of working together. I enjoy brainstorming together about a problem to find a solution. As a programmer I do occasionally enjoy a bit of a challenge. I'm not a master at my craft or anything but I am definitely someone who is looking to improve and learn on both things I already have some good experience with and things I have barely or never even tried before.
My Focus
My focus is set on two directions that I am willing to explore and master I will talk about both of them seperately here to make everything clear. Of course my main direction is general game development but these two directions have interested me the most in my time of learning the ins and outs of the game development.
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Game Design
Game design has always been a great passion for me and I would do anything to find a position as one. I easily get a great "feel" for how something should look or how something should function within a game and oftenly enjoy speaking my mind out about it and see if others would agree or disagree with me. Most of the projects shown I have had some level of input in on certain elements within the game. Whether it was about simpel game balancing or just the visuals of an area. Although this education keeps me more focused on studying the arts of coding I would love to have an input in aspects of the game together with other designers to steer it into the a greater direction.
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VFX/Shader Developer
During my time at the HLO project I have slowly grown a greater liking of making particles and shaders alike. Starting off as working in the Unity Particle system I learned to make some beautiful effects that really change the feel of the game. After being told that Unity's Particle system isn't the most optimal system I decided to learn Shader Graphing and VFX. Although I still have not mastered either I have learned alot and created amazing effects that could leave the game with absolutely stunning visuals both realistic and fantasy. Although there are plenty of other aspects that Technical Artists specialize in that I have yet to fully emerce myself into but I would love to learn more.
Conclusion
To be completely honest besides these two points above I have yet to get a good birds eye view of what else I could possibly explore that I might enjoy so I am very open to learning new things you may have prepared for me. With great passions for the things I enjoy and a strong will to learn more I believe I could make a positive impact on your company and colleagues.