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Basic Enemy

This is a much smaller project I still wanted to show for the sake of giving a small introduction on where I started. This project was about making a functioning enemy, any type just as long as it follows a couple criteria.

 

Project Type: Enemy AI

Date: 26/03/2021

Software Used: Unity

Language used: C#

Role: Developer

Teamsize: 1 Developer

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Status: Finished

This project was my first taste at what it was like to code something that could fit itself into the game. I learned about animating, the multitude of scripts required for an enemy and much much more.

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You were the dark cube and the goal was to just jump over the enemy that would pace back and forward while pausing at an obstacle (wall or player) with a small particle effect while running it would move like a very simple enemy. If the player would get hit by the enemies hitbox it would do a bite animation and take off a random amount of health between the numbers 10 and 20

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Although this is but a small project and looks quite mediocre I believe it is right to be honest about where you started and have others see where you are now today.

Contact

E-mail: george.fritz@upcmail.nl

Location: Nederland Amsterdam Zuid

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